AI Insights · Timothy · October 2021
Top 5 Hybridcasual Games on iOS in Switzerland, Q3 2021
Discover the performance trends of the top 5 hybridcasual games on iOS in Switzerland during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 hybridcasual games on the iOS platform in Switzerland showed varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how these popular games fared.
Soccer Superstar from Real Free Soccer saw its weekly revenue peak at approximately $292 in the week of September 20, after a steady climb from mid-August. Weekly downloads, however, experienced a declining trend from early July, starting at 8.3K and dropping to 1.4K by the end of September. Active users decreased from about 23.5K in mid-July to around 10.7K by the end of the quarter.
Magic Tiles 3: Piano Game, published by Amanotes Pte. Ltd., maintained stable weekly revenue around $1.8K in July, but saw a significant drop to $779 by the end of September. Weekly downloads remained relatively stable, fluctuating between 3.2K and 1.5K. Active users hovered around the 18K mark throughout the quarter.
Brain Test: Tricky Puzzles by UNICO STUDIO showed a notable increase in weekly revenue, peaking at $454 in early September. Downloads saw a surge in mid-July, reaching 2.6K, but later settled around 1K per week. Active users peaked at 20.1K in mid-July and gradually decreased to 12.6K by the end of the quarter.
Truck Simulator: Ultimate from Zuuks Games, released in early September, started with strong weekly revenue of $377, which nearly doubled to $783 by the end of the month. Downloads began at 4.2K and slightly decreased to 3.9K. Active users saw a significant increase from 4K to 7.5K within the first two weeks, then decreased to 6.3K by the end of September.
Ping Pong Fury: Table Tennis by Yakuto experienced a steady increase in weekly revenue, peaking at $533 in mid-August. Downloads saw a peak of 1.9K in mid-August but dropped to around 925 by the end of September. Active users grew steadily from 1.9K in late June to 3.5K in mid-July, then settled around 2K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.